The Door Z Studio has its origins in Escape Room games. After the HTC Vive came out, we had an idea to make a VR Escape Room game. Initially, we wanted to create hybrid reality games where players can not only see in VR but are also able to touch things with their hands. After a year of R&D, we realized that the hardware hadn't advanced that far yet, and decided to develop a VR game with Unreal engine to gain more experience.
After working through several concepts, the team decided that movement is what really makes VR pop, especially when moving at high speeds or changing environments on a platform. However, motion sickness was a huge problem when it came to simulated movement and an FPS environment. With a great amount of concept testing and trying out different vehicles, our team discovered that putting the player on a platform with a frame or cabin around it prevents motion sickness. With the player standing inside of a vehicle, they could experience movement-rich environments and shoot at enemies on a 180-degree plane without feeling nauseous.
To this day, no other game has successfully integrated FPS with this intensity of motion. The Door Z Studio team is thrilled to solve a common VR problem so players can have fun exploring a dystopian robot-dominated future in Naked Sun.